![]() Install a driver providing OpenGL 2.0 or higher, or, if this is not possible, make sure the ANGLE Open GL ES 2.0 emulation libraries (libEGL.dll, libGLESv2.dll and d3dcompiler_*.dll) are available in the application executable's directory or in a location listed in PATH. If you don't have this file (you may be able to get away with a different version of it, perhaps try renaming it to _47.dll though?) then there's no chance that ANGLE mode will work. It would be interesting to know whether either of these work / do not work with spyder on both 5.6 and 5.9 if you have time to do these tests?įinally you could try moving C:\Windows\System32\D3DCompiler_47.dll beside the python executable to see if that changes things. You can also force ANGLE in cmd.exe by doing: If you can run Spyder against 5.6 and use process hacker 2 to view the loaded DLLs we should be able to determine whether it's falling back to ANGLE or not. I wouldn't expect a lot to have changed about this setup between 5.6 and 5.9 (perhaps QtWebEngine - which now replaces QtWebKit - needs richer framebuffers that your OpenGL drivers do not support, or perhaps ANGLE needs DirectX 11 instead of 9). The way 3D works in Qt works these days (but this has been the same since 5.6 and even before) is that it tries to use OpenGL (called 'desktop' mode) via your GPU vendors drivers and if those fail to provide the necessary features then it falls back to something by Google called ANGLE (almost native GL emulation) which builds on top of DirectX (11 I believe). I don't know anything about Citrix, is there anywhere I can see the OpenGL and DirectX support level documented? Was Qt 5.6 problem-free here? (I guess so). Issue moved from suggested the issue to be with the qt package which should be packaging the missing opengl32sw.dll Error reading broker pipe: The pipe has been ended. This is most likely caused by not having the necessary graphics drivers installed. WebEngineContext used before QtWebEngine::initialize() or OpenGL context creation failed.įailed to create OpenGL context for format QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile)). QWindowsEGLStaticContext::create: When using ANGLE, check if d3dcompiler_4x.dll is availableįailed to load opengl32sw.dll (The specified module could not be found.)įailed to load and resolve WGL/OpenGL functions QWindowsEGLStaticContext::create: Could not initialize EGL display: error 0x3001 I've already tried Googling this, but I couldn't find anything regarding error code 193.01. L\Temp\lwjglAwVzZhH\3.1.1-SNAPSHOT\lwjgl_opengl.dllĮxception in thread "main" : Failed to load library: C:\Users\AwVzZhH\AppData\Local\Temp\lwjglAwVzZhH\3.1.1-SNAPSHOT\opengl32.dllĪt .WindowsLibrary.(Unknown Source)Īt .apiCreateLibrary(Unknown Source)Īt .loadNative(Unknown Source)Īt .create(Unknown Source)Īt .b.a.a(Unknown Source)Īt .b.run(Unknown Source)Īt .n(Unknown Source)Īt .Client.main(Unknown Source) Found at: C:\Users\AwVzZhH\AppData\Local\Temp\lwjglAwVzZhH\3.1.1 L\Temp\lwjglAwVzZhH\3.1.1-SNAPSHOT\glfw.dll Loaded from : C:\Users\AwVzZhH\AppData\Loca Found at: C:\Users\AwVzZhH\AppData\Local\Temp\lwjglAwVzZhH\3.1.1-SNAPSHOT\glfw.dll MemoryUtil allocator: MemoryManage$StdlibAllocator Warning: Failed to instantiate memory allocator: MemoryUtil accessor: MemoryAccess$MemoryAccessorUnsafe Loaded from : C:\Users\AwVzZhH\AppData\Local\Temp\lwjglAwVzZhH\3.1.1-SNAPSHOT\lwjgl.dll ![]() Found at: C:\Users\AwVzZhH\AppData\Local\Temp\lwjglAwVzZhH\3.1.1-SNAPSHOT\lwjgl.dll JVM: Java HotSpot(TM) 64-Bit Server VM v25.131-b11 by Oracle Corporation I've asked the user to run the application with debugging flags and this is what we got:Ĭ:\Users\AwVzZhH>java -jar =true %HOMEPATH%/.emps_world/em The lwjgl 3 library is unable to unpack itself. It has taken quite a while, but we've now found the issue. One of our users is having a problem starting game using the lwjgl 3 library.
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